- Home
- School Information
- Statutory Information
- Parental Information
- Attendance
- Behaviour
- Dates for your Diary
- Family Learning
- Free School Meals and Pupil Premium
- Helping your Child at Home
- Letters
- Lunchtime
- Medical Matters
- Music – Assisted Instrument Purchase Scheme
- Online Safety
- Parent Handbook
- Residential Trips
- School Clubs
- Safeguarding for Parents and Carers
- Weather Guidance
- Uniform
- Pupil Pages
- Curriculum
- Reception 2026
- News
- Links
Design and Technology (D&T) offers pupils the opportunity to explore the impact that new inventions have on our lives. It delves into how innovation has shaped and continues to influence the everchanging world. It promotes creativity and curiosity, providing a way for pupils to begin to ask questions and work practically to find their own innovative solutions to design challenges. Progressive layering of knowledge, embedded in long-term memory, scaffolds pupils to: Application of Conceptual Understanding – occurs when new information and ideas are incorporated into pupils’ existing knowledge through: To achieve our intent, our Design and Technology curriculum will provide the following: Design and Technology

D&T Curriculum Intent
In terms of DELIVERING EQUITY, we envisage by the end of Year 6 that our pupils will be instilled with the confidence to challenge design models and products and be discerning, confident consumers of the many items they experience and use in real life. We want our pupils to ask;‘Is this fit for purpose and if not, why not?’ This skill will support pupils in their transition to secondary education and life beyond.

D&T Curriculum Implementation
A progressive, sequential journey of knowledge, skills, and concepts from EYFS to Year 6, encompassing the depth and breadth of the D&T curriculum D&T Curriculum Impact
They will be able to make informed, evaluative decisions about the products that they use